// de_deadlock.res file // place in maps folder on servers to assist // in auto download of map support files. maps/de_deadlock_fb4.txt maps/de_deadlock_fb4.bsp sound/ambience/dead_bells.wav sound/ambience/dead_dk.wav sound/ambience/dead_firetruck.wav sound/ambience/dead_galaga.wav sound/ambience/dead_gaunt.wav sound/ambience/dead_girl1.wav sound/ambience/dead_girl2.wav sound/ambience/dead_girl3.wav sound/ambience/dead_girldie.wav sound/ambience/dead_honk.wav sound/ambience/dead_ki.wav sound/ambience/dead_mk1.wav sound/ambience/dead_mk2.wav sound/ambience/dead_pac1.wav sound/ambience/dead_pac2.wav sound/ambience/dead_police.wav sound/ambience/dead_sf1.wav sound/ambience/dead_sf2.wav sound/ambience/dead_start.wav sound/ambience/deadcanal.wav sound/ambience/deadchop.wav sound/ambience/deadearlybird.wav sound/ambience/deadsmoke.wav gfx/env/deadlockbk.tga gfx/env/deadlockdn.tga gfx/env/deadlockft.tga gfx/env/deadlocklf.tga gfx/env/deadlockrt.tga gfx/env/deadlockup.tga models/dead_tire.mdl models/dead_euro.mdl models/dead_ggd1.mdl models/dead_ggd2.mdl models/dead_ggd4.mdl models/dead_ggi1.mdl models/dead_ggi2.mdl models/dead_ggi4.mdl models/dead_goldbar.mdl sprites/dead_blood.spr sprites/dead_bomb1.spr sprites/dead_bomb2.spr sprites/dead_fire.spr